![]() ![]() Instead, they have two combos: their standard True Thrust combo leads into heavy damage with Full Thrust, while their secondary Impulse Drive combo leads into a piercing damage debuff with Disembowel and a damage-over-time effect with Chaos Thrust. Their combos do not branch from a shared combo starter. ![]() Lancers have the most weaponskills of any Discipline of War. They specialize on dealing heavy spike damage to single targets by attacking them from their flanks or backs or damaging multiple enemies at once when they are surrounded or packed tightly in line formations. Lancers attack with spears and are regarded as Damage Dealing classes. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin. In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants. The strategy of the lancers is to out-range and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. ![]()
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